using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using WFTools;

[Serializable]
public class PathPoint 
{ 
	/// <summary>
	///X
	/// <summary>

	public readonly float x;
	/// <summary>
	///Z
	/// <summary>

	public readonly float z;
	public PathPoint(List<string> datas)
{	
		int value = 0;
		x = float.Parse(datas[0]);
		z = float.Parse(datas[1]);
	}
} 
